Mappi | Papua | Indonesia | Game Play
From Wikipedia
Game play
The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The player uses a left-right joystick to move Mappy and a single button to operate doors.
The mansion has six floors of long hallways in which the stolen items are stashed. The items are:
* Radio (100pts)
* Television (200pts)
* Computer (300pts)
* Painting (400pts)
* Safe (500pts).
The items come in pairs; should Mappy get paired items one right after another, the points value of the second matching item gets a multiplier. The more the player retrieves matching items without dying, the bigger the multiplier gets. Therefore, ideally a player will start with the lowest value item (100 + 100 × 2) and proceed to the highest value items (500 + 500 × 6) in order to get the highest value items with the biggest multiplier, for a total of 8500pts. The second item of a pair will blink if retrieving it will yield a multiplier.
In addition to Mewkies, the boss cat Nyamco (Goro in the U.S. version) also roams around. He is faster, but less aggressive, than the Mewkies. Should Mappy recover an item which Nyamco is hiding behind, the player gets a bonus of 1000 points for having caught Nyamco in the act. He only hides behind an object for three seconds, though. Nyamco is always a single cat in each level, but the Mewkies appear three to a group for the first set of levels before the first bonus stage, four to a group for the next set of levels in between bonus levels, five to a group for the next set of levels, and so on.
A level is completed when all the loot is retrieved. If Mappy tarries too long, a "Hurry" sign appears after which the music and the cats speed up, and more Mewkies are added (two will appear ready to drop as the Mewkies normally do immediately following the hurry message, and more Mewkies can arrive later on). If the player waits too long after this, the "Gosenzo" coin (a disk shape with Nyamco's face on it) will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies, but more effectively.
Mappy and the cats move between the floors by bouncing on trampolines at various places in the house. Mappy can land on a floor on the way up, but not on the way down. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life. The "Gosenzo" coin can harm Mappy even if he is in the air.
The trampolines will break if Mappy bounces on them four times in a row. The trampolines change color depending on how many times Mappy has used them without a rest: green (zero bounces), blue (one bounce), yellow (two bounces), red (three bounces). A red trampoline will break if Mappy attempts it again. If a trampoline breaks and there is another trampoline below, Mappy will live. If there is either nothing or a floor under the broken trampoline, Mappy will lose a life. To reset a trampoline, Mappy must touch a floor. Bouncing on a trampoline is worth 10pts.
Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special "microwave doors" which release a wave which sweeps away any cat in its path off the edge of the screen and out of the house. The first two Mewkies are each worth 200 points, and each additional Mewky beyond the second is worth 400 points; Nyamco counts as a Mewky plus a multiplier of two. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.
The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping fifteen different suspended red balloons along the way. A bonus is awarded if all the balloons are popped before the music ends, at which time the level will end as long as a player has not previously fallen through a trampoline onto nothing, which would abruptly end the bonus level then. It is possible to pop the Nyamco balloon and collect all of the balloons, even if there is one balloon above him, because Nyamco will break any trampoline and will grab one balloon above him for Mappy. In addition to 10 points for each trampoline bounce, each red ballon is worth 200 points, the large blue Nyamco balloon is worth 2,000 points, and collecting all of the balloons is worth a bonus of an additional 5,000 points.
The eighth to tenth levels have bells, which Mappy can hit so that it temporarily freezes any cats below, for 300 points each (1,000 points for stunning Nyamco). Starting from these stages, the "Hurry" sign will also appear earlier and earlier.
Minggu, 29 Juni 2008
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